Some screens contain hints in the background whilst others simply need you to work your way through the options. Every screen has a number of interactive objects or characters and to progress you need to puzzle out the order in which to prod, poke, push, lick, jump on them. Unlike many other games, where discussion of the mechanics and controls can occupy several paragraphs of insightful commentary, here the controls are delightfully simple as you click away with your mouse. With all this being said, one of the most interesting things about Chuchel is how difficult it is to summarise in written form. If your main criteria for a game’s value is its length, though, Chuchel is not for you. Whilst this sounds slight, the ratio of fun to gameplay time is much more impressive, and I’d certainly choose Chuchel over many more substantial games. Completing the game and getting the achievements is possible in just a couple of hours. The only negative is that it is clearly a very short experience. Almost every one of the game’s 30 screens contains numerous opportunities for experimentation and offers the potential for a range of cute and funny animations. It should be clear that I loved Chuchel and found myself smiling far more than is natural for such a jaded and cynical old man. The result is a true feeling of playful exploration, where each click is generally rewarded by a suitable animation, whether successful or not. Interactive objects are generally easy to spot but don’t feel shoehorned into the scenes either. This unity of vision is one of the most impressive parts of the game, and perfectly complements the gameplay. All of the weird and bizarre creations feel like they belong and, as with Samorost, Machinarium and Botanicula before it, the overall effect is of an impressively cohesive and well designed world. Utilising the full spectrum of bright colours and exhibiting a lovely crude hand-drawn aesthetic, the inhabitants of Chuchel are all chock-full of character. The most obvious place to start with Chuchel is with its vivid artstyle. Full of grotesque and cute characters and buttons, levers and objects to push, pull, and manipulate, Chuchel’s quest for a tasty cherry has more imagination in each screen than many big budget games demonstrate in their entirety. Instead of the weird sci-fi stylings of Samorost, however, Chuchel takes place in a colourful world that looks and feels like a kid’s cartoon. Kunce said: “To partner up with RedDeer.games and together bring the whimsical adventures of CHUCHEL onto Nintendo Switch is a perfect opportunity for us to introduce the game to a whole new audience”.Ĭhuchel is out now for PC, iOS, and Android, but the Switch version will be coming in 2022.Coming from the makers of the wonderfully imaginative Samorost games, Chuchel continues the static screen environmental puzzling of its predecessors. Lukas Kunce, PR manager at Amanita Design, seems equally please this will be happening. I’m glad that we will be able to use our experience in creating and porting games for Nintendo Switch to develop a new version of this classic adventure game for this console”. Dominik Czarniga, creative director at RedDeer, said: “Chuchel charmed me with its original graphic style, great humor, and unconventional puzzles. This is all thanks to a deal done with the developer to let RedDeer become the co-developer for the Nintendo Switch version. I did, myself, have a look at the game with a short let’s play, however, which you can see below.įrom what I remember from three years ago, I didn’t want to spoil too many of the puzzles, so it should be fine to watch even if you plan to play Chuchel on Switch when it comes out in 2022. We actually didn’t get around to reviewing Chuchel here when it came out, so here’s hoping the Switch version gives us a chance to rectify that grievous error. As one of the weirdest yet most charismatic games of 2018, Chuchel went under a lot of people’s radars, especially being a PC-only title, but now it’s coming to Nintendo Switch, so more people can try it.
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